Kept 'em safe and fat and complacent.īut we have a reputation for actually doing shit. One went down like, before the others could twitch in anger. all that had stopped anyone else getting to 'em before us was their reputation. Lots of big pyrotechnics that probably murdered the hell out of the townies, but. They were both flash and terrible at fighting. The 'mutadragons' are dead, and we killed the fuck out of them. We're in the part of FFTA2 where it stopped being a children's game.)Ī legend is something that's time has passed. (Fair warning for suicide themes in the update, about midway in. Never get complacent.Īnd you know what they say about old dogs and new tricks? You've got a contract with, uh, the Camoa Braves? Yeah, uh. You don't want to get involved with that. Maybe, uh, give the top end a miss for now. Once you've got your foot in the door of a clan, you stay there. just mad that they can't get in a clan themselves.Ĭorollary: if you're alone? You're weak.
No weakness about strength in numbers, either. You just gotta walk the walk, really fuckin' well. Lots of mediocre sons of bitches looking to take your place, stab you in the back. So make sure you're the best.Īnd that's not just for your clan. Speed fights, auctions, trials - they're all just pissing contests, that's all the world is. But we were paid for it! That's just the world we live in. Yoana and Elm were both pretty badly hurt by it, the judge fucked off after Lawrn did a spell. Was this fuckin' pointless fight in the middle of nowhere between two totally irrelevant guys.
See, the other lads were occupied in Delgantua. All that changes when you get tougher is the pay and the opposition, and you spend the pay on more guys and better stuff anyway. You're in a good place! You're a fighter! And there's lots of fights to be had, my lad. See, lad, first thing you gotta learn is that the world is fucked. Hey, you'll stick around a while if you've got any sense. Look like you haven't seen enough blood to carry a sword like that. Yeah, I'm not convinced that was just Florah's pet. On death's door, it lashes out weakly at the group, who counterattacks powerfully - Lawrn finishes it. Kyrie decides he doesn't want to be Confused anymore. Nathala almost kills everything with Scion's Wrath. This is Bad, but at least the poison will break the confuse on Elm and Torch. Okay, we kind of fall behind on the debuff thing. But he can haste Nathala and Kyrie.įloraxion is weak to fire, but that's no help to Nathala - Geomancy makes you one step weaker to everything, but you can't get weaker than weak. Or, worse, it might be even more simple than that.Ī vaguely tempting maths, but I refrain - it doesn't damage Floraxion, anyway. Still, at least today we resolved a subplot, though I can't help but wonder if these things don't usually come in threes. Well, there's been an unexpected amount of dialogue with Ezel showing up and all, so I'll have to save the Baptiste quest for later. Nofilia, with halved MP costs, can doublecast and delete any flan by hitting its weakness. Sadly I can't find the FFTA2 version with what is clinically described as a not godawful soundfont. His theme played at the start of the map, and it starts playing again now. He was notable for flaunting the law and providing the means for the player to do so, too. So, I guess Ezel Berbier is in this game! The guy who made FFTA1 playableish.
The law is very annoyingly that you can't go above Height 10, which is where the Green Mage is. I think we're done with her, but Syrenead is still like one of my favourite NPCs in the game. The law is against Harming the Weak which is annoying because the bloody thing spawned at level 32 which is lower than everyone but Elm and Hurdy, so I'm just gonna use the Move +2 law to get as many guys into position as possible. We're forging through this game! Forging! I might try and make the next mission #200.